Cosmic Crisis
Cosmic Crisis
Año: 1983
Género: Platform
Desarrollador: Bit
Editor: Telegames USA
In Cosmic Crisis, brick platforms are connected by ladders. Bill must maneuver around these platforms, punching holes in the brick platforms with his hammer in an attempt to trap a ghost. Once a ghost is trapped, Bill must get to the ghost and continue hammering at the hole until the ghost finally drops through the platform and gets hurt upon impact with the platform below it. While falling through one floor will destroy a white ghost, a red ghost will need to fall through two floors, and a blue ghost through three. Landing a ghost on top of another ghost below them is another way to destroy them too. Bill only has a limited amount of time to get rid of all the ghost in order to clear a stage. The game has six different stages in all and the player starts with only four lives to get through them.
The game has four difficulty levels, with each higher difficulty increasing the speed of the ghosts except the last difficulty, which simply adds an additional red ghost.